HLD · Roadmap

High-Level Design

Scale from a single server to globally distributed systems. Master the building blocks — networking, databases, caching, queues, consistency, and resilience — then put them together on the classic system-design interview problems, from a URL shortener to a global ride-sharing platform.

Advanced15 phases · 181 topics · 12–16 weeks
system-designdistributedscalabilityinterview

Your progress

0 / 181 topics

0%

Progress saves automatically in this browser — check topics off as you learn them.

  1. What system design actually is, the vocabulary of trade-offs, and the napkin math you'll use in every single problem.

    Outcome — Frame any problem in terms of requirements and constraints, and estimate scale before drawing a single box.

  2. How bytes actually move between machines — the protocols and API styles every distributed system is built on.

    Outcome — Choose the right communication style (REST, gRPC, WebSockets…) and explain what happens from URL to response.

    The network stack

    API & communication styles

  3. The first moves you make when one server is no longer enough — spreading load across many.

    Outcome — Take a single-server app and scale it horizontally behind a load balancer and a CDN.

  4. The single most important decision in most designs: where and how the data lives.

    Outcome — Pick the right database type for a workload and justify SQL vs NoSQL with confidence.

    Relational foundations

    NoSQL & storage types

    Under the hood

  5. When one database can't keep up, you replicate it for reads and shard it for writes — each with sharp edges.

    Outcome — Design a data tier that survives node failure and scales past a single machine's limits.

  6. The highest-leverage performance tool there is — and the one with the most famously hard problem (invalidation).

    Outcome — Place caches at the right layers, choose read/write strategies, and avoid stampedes and stale data.

  7. The hard truths of running across many unreliable machines — the theory that explains why distributed design is hard.

    Outcome — Reason precisely about consistency, availability, and agreement when nodes and networks fail.

    The fundamental trade-offs

    Agreement & coordination

    Time, ordering & detection

  8. Decouple work in time — accept now, process later — the backbone of resilient, scalable systems.

    Outcome — Design event-driven flows with queues and streams, and reason about delivery guarantees.

  9. How to slice a system into services — and the patterns that keep that slicing from becoming a distributed mess.

    Outcome — Argue monolith vs microservices on the merits, and apply the right structural pattern.

  10. Everything fails eventually — design so that a failed part degrades gracefully instead of taking the system down.

    Outcome — Build systems that bend instead of break, and put real numbers on availability.

  11. You can't operate what you can't see — and you can't move fast without safe ways to ship.

    Outcome — Instrument a system end to end and ship changes without taking it down.

    Observability

    Delivery & infrastructure

  12. The cross-cutting concern interviewers expect you to bring up unprompted — at least at the edges.

    Outcome — Reason about authn/authz, protect data in transit and at rest, and name the common attack surfaces.

  13. Specialized building blocks for search-heavy and data-heavy systems — and the probabilistic tricks that make scale affordable.

    Outcome — Add full-text search, geo-queries, and analytics pipelines to a design when the problem calls for them.

    Search & geo

    Data & analytics

    Probabilistic structures

  14. A repeatable structure so you never freeze at the whiteboard — drive the conversation instead of being driven.

    Outcome — Walk into any open-ended design round with a step-by-step method and the language to defend your choices.

  15. Where it all comes together — the canonical problems, from a warm-up URL shortener to a globally distributed platform.

    Outcome — Confidently design any of the famous interview systems end to end, on the clock.

    Warm-ups & infrastructure

    Social, feed & messaging

    Media, location & marketplace

    Commerce, payments & analytics